﻿using System;
using UnityEngine;

// Token: 0x020003F8 RID: 1016
[AddComponentMenu("Rendering/SetRenderQueueRecords")]
public class SetRenderQueueRecords : MonoBehaviour
{
	// Token: 0x04001CB3 RID: 7347
	public TextAsset csv;

	// Token: 0x020003F9 RID: 1017
	private class Data
	{
		// Token: 0x06001961 RID: 6497 RVA: 0x000A41DC File Offset: 0x000A23DC
		public Data(string mesh, int[] prioritys)
		{
			this.mesh = mesh;
			this.prioritys = prioritys;
		}

		// Token: 0x06001962 RID: 6498 RVA: 0x000A41F4 File Offset: 0x000A23F4
		public Data(SetRenderQueue queue)
		{
			this.mesh = queue.gameObject.name;
			int[] array = queue.Get();
			this.prioritys = new int[array.Length];
			array.CopyTo(this.prioritys, 0);
		}

		// Token: 0x04001CB4 RID: 7348
		public string mesh;

		// Token: 0x04001CB5 RID: 7349
		public int[] prioritys;
	}
}
